F.E.A.R. 3 was not a very good game. It lost everything that made the original unique and generally good.
So, let's do a review on the game that started it all...
Remember when the F.E.A.R. games were
about horror? Released in 2005 by Monolith Productions under the
Vivendi Universal label, First Encounter Assault Recon (F.E.A.R.)
tried to make the First Person Shooter scary. While past games like
Doom (to a degree) and System Shock 2 could pull this off, F.E.A.R.'s
approach was to fully arm the player, but still scare them. They were
cocky enough to call it F.E.A.R. after all.
The plot is about the eponymous
F.E.A.R. with the player controlling the organization's new point
man, the Point Man. The ghostly Alma afflicts the protagonist with
disturbing visions as F.E.A.R. uncovers the dark secrets of the
Armacham Technology Corporation and its links to the cannibalistic
Paxton Fettel.
Not a zombie. |
The game has two primary aspects:
combat and horror.
In combat, the game is a standard FPS
with the exception of the “Slo-Mo” mechanic, which boosts the
character's reflexes, slowing down time. The game explains this
ability by having the character have latent psychic abilities along
with the other members of F.E.A.R. Slo-Mo offsets the fairly advanced
enemy AI of the Replica clones and the ATC soldiers. But, despite
Slo-Mo and the use of some cool futuristic weapons, like the
wall-pinning HV Penetrator, the firearm combat feels above average,
coming off as a Max Payne FPS.
Pin the tail on the Replica soldier, amirite? |
The game's horror depends on the player
looking in the correct direction to see the scary bits of the
hallucinations, but otherwise it works. These scenes build up Alma's
menacing nature, but ultimately cause her to fall short in the
endgame...
They don't make scary little girls like they used to anymore... |
Peter Lurie as the creepy and
unsettling Paxton Fettel and Grant Goodeve as Harlan Wade, a
character deeply linked with Alma and Fettel, greatly stand out in
the otherwise average voice cast. The staticky, distorted voices and
inhuman death screams of the cloned Replica soldiers make the combat
sections especially unsettling.
While the character models look a bit
off and many in-game items are often copy-pasted, the Jupiter
Extended engine renders a well-polished urban environment, despite
its age. The color scheme is firmly grounded in greys and browns to
add realism, which works, though the game looks muted.
There's a slight disconnect between the
combat and horror sequences of the game. A fight against some Replica
soldiers can lead to a room where Alma eerily approaches as
surrounding characters dissolve like ash. But overall, the combat's
intensity mixed with the disturbing use of horror, satisfy both
shooter and horror fans alike. I give the gave eight creepy Alma appearances out
of ten!
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